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Physical Object
Physical Object
$40.00
Coming soon!
A transformational workshop lead by OOUX chief evangelist Sophia Prater—learn to wrangle complexity with rigor and grace!

There's An App For That!

A UX storytelling & system design game of strategy, creativity, and luck for digital designers

There's An App For That! (previously Crosslinked) is relaunching soon! We've tested, iterated, and improved the instructions. We are putting on the finishing touches to make sure the game meets the criteria of the best games: easy to learn but hard to win!

The scene:

You and your opponents are racing to be the first to successfully launch a new digital platform. Your mission is to construct a compelling product for your target users. Are you creating a place for celebrities to vlog complaints about restaurants? Doctors to post advice about healing plants? Retired chefs to whip-up foodie events at local parks?

Get as fantastical as you like, all while making sure to run ahead of schedule and under budget!

During every turn, you'll hire an expert to help build your design. Then you’ll add attributes to your design like core content, metadata, and interactions to complete your design’s concept. And remember to design relationships between objects-—that’s how you’ll score the highest points.

There's An App For That! is a competitive game for User Experience newbies and seasoned pros alike. Here you'll practice the art of object mapping and get a better grasp on structuring and creating relationships between objects for whatever platform you can imagine. Finish every round thinking about UX more systematically...while taking any opportunity to thwart your competition.

What UX designers are saying about There's An App For That!

“Challenging and fun!”

“I'd definitely play again. It felt like a puzzle. It makes you think!”

“It forced me to think through not just the flow, but what elements are needed for the product to actually work.”

“This would be a great way to lay out new apps!”

“I'm already thinking about UX differently.”

“The illustrations are AWESOME. And the game helps me be thoughtful about the choice I make in design.”

“This is going to help me visualize the building blocks of sites and apps completely differently.”

“I love the color-coding and illustrations! It made it whimsical and fun while engaging you in the storytelling side of your UX creation.”

“Poaching and coffee cards were so fun! It added an extra level of competitiveness.”

“A thought-provoking experience! I enjoyed thinking about myconcept and seeing how my opponent worked out hers. I definitely want to play again with coworkers.”

“Playing this game is a fantastic way to learn OOUX.”

“The storytelling was super fun...as well as screwing over my opponent!”

“I loved seeing the concepts come alive! I am already ready for expansion packs.”

“This made me think differently about organizing a site. It was also fun to talk through all my design decisions.”

What's inside

Module 1: Up-level your UX career

Four ways that OOUX will help you become a bad ass UXer — the kind who get a seat at the strategy table.

Module 2: Say hello to OOUX and ORCA

What is OOUX? And how is it different than UX? What does OOUX not do for you?

Module 3: Rock your UX process

Learn the fundamental methodologies of OOUX: noun foraging, the nested object matrix, the CTA matrix, and the object map.

Module 4: Facilitate prioritization like a boss

Help your team define scope, starting with a strategic foundation for future growth.

Module 5: Avoid four UX fails

Four massive UX mistakes that OOUX helps prevent. Learn the power of recognizing and fixing masked objects, shapeshifters, isolated, and broken objects.

Module 6: Sketching without the sweat

You’ve synthesized the research into structure, now it’s time to design screens.

Module 7: Start now

Bringing new ideas and ways of working to your team is hard. Here’s how to get started.

Testimonials from professionals who have taken the workshop

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Meet your instructor

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