We are working on an ebook that will serve as a happy medium between the intense 10-week OOUX Certification Program and this #15DaysofORCA series of tweets! We are condensing the most important need-to-know concepts and strategies in each of the 15 steps of the ORCA process.
The ORCA process is a comprehensive framework for synthesizing research into solid structure, creating a foundation for visual and interaction design. It's a massive time-saver: reducing rework, improving communication, and ensuring an elegantly simple design. The collaborative activities and artifacts of the ORCA process gives cross-functional teams X-ray vision into product scope as well as a shared language to talk through and inherent complexities.
In this ebook, you'll learn how to create an object map, a CTA matrix, an object guide, a system model, a navigation flow, and OOUX-style prototypes. You'll also learn some fundamental principles of object-oriented UX and get a peek into how OOUX emerged in the first place.
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In the digital world, anything is possible. But if digital-space interfaces stray too far from our expectations, users will become unsure, confused, and unhappy. This article spells out why we should design with lizard brains in mind to create intuitive interfaces. (In OOUX, we have a new definition for a Broken Object. In this article, think of the Broken object as a mean Shapeshifter.)
In this talk for the QCon Developer Conference, Sophia discusses all the factors that cause complexity, the three key ways to wrangle it, and how to fix it with Object-Oriented UX. She talks about how to "cheat" on our IA, reduce moving parts, and stop arguing so much about features and functionality.